Mapping Design Spaces for Audience

Participation in Live-Streaming

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Use design process documents from an Audience participation for Twitch course, we developed a design space map for live-streaming spaces, around three framing concepts: Agency, Pacing, and Community, identified through bottom-up thematic analysis and in the literature.

 The map can be used to compare existing projects, or can help designers as they create new experiences.  A preliminary validation with two teams of student designers found that the map was easy to use and useful to talk about a designer's process.

The full map can be found here.